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A car commercial with AI: hero, drive-by, interior and night gels, with the prompts

A car commercial lives or dies on one thing: the car looking like the same car in every shot. Lock the design in one still, then make every shot from it, and test the models on the shot that stresses the shape most.

  • 10 min read
  • Presets: Film scene, Recreate a launch video
The designHeroDrive-byInterior

What you make, in order. Tap one to jump to its step.

To make a car commercial with AI, design the car once as a still, then make every shot from that still: the hero as an animated push-in, the drive-by and the interior from stills made with the design as a reference, the night shot with gels named in the prompt. Then cut the shots in Studio. The car on this page is a fictional electric grand tourer with no badges and no lettering; every still and clip is the real output of the prompt next to it.

The one thing that separates a commercial from a clip reel is the car keeping its shape. So before the pretty shots, this guide tests the models on the shot that stresses the shape most.

Before you start

  • A fictional marque. No real badges, emblems, plates or lettering. The prompts below say so twice; say it in yours.
  • One design still that shows the whole car from a three-quarter front angle. It is the reference for every later shot and the start frame for the hero.
  • A shot list of four: hero, drive-by, interior, night. Each needs its own still or its own start frame, made with the design attached.
  • A budget for a second take on the drive-by. It is the shot that fails most.

Design the car as one still

Open the image console and describe the car as a designer would: silhouette, paint, the light signature, wheels, glass. Then the studio: the floor, the light, the gels. Ask for no badges twice. We made two designs, graphite on Nano Banana Pro and candy red on GPT Image 2.5 Flare, and kept the graphite.

The design still (Nano Banana Pro, 16:9)
Premium car commercial still. A fictional electric grand tourer coupe with no badges, no emblems, no lettering and no licence plate: long low fastback silhouette, satin graphite paint, a thin full-width light bar across the nose glowing white, slim closed aero wheels, dark tinted glass. Parked on a wet black studio floor under one large suspended ring light, thin haze, cyan gel raking the left flank and magenta gel the right, mirror reflections on the wet floor, deep black background. Three-quarter front hero angle, 35mm lens, low camera height, strong contrast, photoreal. No text, no letters, no words, no logos, no brand marks, no watermark, no readable signage.

Design A, kept

Design A: a low graphite fastback coupe with a full-width white light bar under a suspended ring light, cyan light on the left flank and magenta on the right, reflected in a wet black floor

Design B, not used

Design B: the same brief in candy red on GPT Image 2.5 Flare
Two runs of one brief. Check the bonnet and the nose at full size for badges before you go on; a dark fleck on B's bonnet was a reflection. Every shot below starts from A.

The hero: animate the design still

Open the video console, choose Animate an image, add the design still with Add start frame and Upload image, pick Seedance 2.5 with the Choose model button, set 6 seconds and 480p, and switch Audio off. The prompt asks for a small camera move and says the car does not move. The price sits on the Generate button.

The hero (Seedance 2.5, 6 s, 480p, from the design still)
Premium car commercial, one continuous shot. The camera glides slowly around the nose of the graphite coupe in a low quarter orbit while cyan and magenta light sweeps across the satin bodywork, thin haze drifts under the suspended ring light and the reflections slide across the wet black floor. The car stays parked and keeps exactly the same shape, proportions, wheels and light bar. No people. Photoreal, strong contrast. No text, no letters, no logos, no badges, no watermark. Sound: a low electric hum and a soft whoosh of light, no music, no voice.
The camera eases around the nose of the graphite coupe as cyan and magenta light sweeps the bodywork under the ring light
The hero. Seedance 2.5, 6 seconds at 480p, one take. A small move around the nose while cyan and magenta light sweeps the bodywork; the light bar, the wheels and the silhouette hold, with no badge. The same prompt on Kling v3 grew a badge-like mark on the nose.
The video console on a desktop: the graphite design still attached as the start frame, Seedance 2.5, 6 s, 480p, Audio Off, and the Generate button showing the live price
The video console with the design loaded. The still is the start frame; the price is read live.
The same form on a phone: Seedance 2.5, the start frame, duration, aspect ratio, quality and the Generate button with its price
The same form on a phone.

The drive-by: test the models on the shot that moves the car

A drive-by moves the whole car past the camera, so it reveals sides the still never showed. That makes it the right shot to test models on. We gave two models the same design still as the start frame and the same prompt, and stepped through every frame of both.

The drive-by (same prompt on Seedance 2.5 at 480p and Kling v3 at 720p, 5 s, from the design still)
Premium car commercial, one continuous shot from a locked-off camera at low height. The graphite coupe pulls away from its mark and drives across the frame from left to right over the wet black studio floor under the suspended ring light, cyan and magenta light sweeping along its flank as it passes, haze swirling in its wake, reflections sliding across the wet floor. The car keeps exactly the same shape, proportions, wheels and full-width light bar throughout. Photoreal, strong contrast. No badges, no emblems, no text, no letters, no logos, no licence plate, no watermark, no people.
Seedance 2.5: the graphite coupe pulls forward toward the camera and turns out of frame, keeping its silhouette, wheels and light bar
Seedance 2.5. The silhouette, the wheels and the light bar held, with no badge and nobody in the car. It pulled forward toward the camera and turned out of frame to the right rather than crossing it.
Kling v3: the coupe pulls forward the same way, with a mark appearing on the nose and a figure inside
Kling v3. The same route, and a badge-like mark appeared on the nose, with a figure in the cabin from about 2.8 to 4 seconds. The prompt said no badges and no people.
Seedance 2.5 at 3 seconds: the coupe facing the camera, the same nose and light bar as the designKling v3 at 3 seconds: the coupe facing the camera with a mark on the nose and a figure behind the windscreenSeedance 2.5Kling v3
The same moment, 3 seconds in. Drag the line. Left, the car from the still; right, a mark on the nose and someone at the wheel.
ModelShotHeldWhat changed
Seedance 2.5Drive-by, 5 sYesPulled forward and turned out right instead of crossing the frame
Kling v3Drive-by, 5 sNoA badge-like mark on the nose and a figure in the cabin
Seedance 2.5Hero, small orbit, 6 sYesNothing we could see at full size
Seedance 2.5Interior push-in, 5 sYesNothing in the cabin changed shape
One run each on the same stills. Not measured with a tool: judged frame by frame at full size, which is what you will do on your own car.

Tip:Test on the drive-by, then shoot the rest on the winner. One take per model is enough to see which one keeps your car. Ours was Seedance 2.5, so the hero and the interior run on it. Yours may differ: the test costs two clips and saves the rest of the commercial.

The interior with night gels

The exterior still says nothing about the cabin, so the interior is its own design. Back in the image console, attach the design still as the reference and describe the cabin, the view through the windscreen and each light as a colour, a direction and what it hits. Then animate it on the model that held.

The interior still (GPT Image 2.5 Flare, 16:9, the design still as reference)
Premium car commercial still, 16:9, the interior of the same graphite grand tourer from the reference, at night. A minimal cabin: dark leather seats, a slim wraparound screen, a thin white light strip running along the dashboard, a plain steering wheel with no emblem. Seen from the rear seat looking forward through the windscreen at a wet city street at night, neon shapes out of focus and unreadable, rain drops on the glass. The cabin lit by a magenta gel from the left and a cyan gel from the right, thin haze, strong contrast, 35mm lens, photoreal. No badges, no emblems, no text, no letters, no logos, no licence plate, no watermark, no people.
The interior clip (Seedance 2.5, 5 s, 480p, from the interior still)
Premium car commercial, one continuous shot, a slow push-in from the rear seat toward the windscreen. The thin white light strip along the dashboard glows steadily, the abstract waves on the wraparound screen drift, rain streaks slide down the glass, the neon shapes outside drift past as the car glides forward through the wet night street. The magenta light on the left and the cyan light on the right hold. Nothing in the cabin changes shape: the same steering wheel, seats, screen and light strip. No people, no text, no logos, no badges, no readable signage. Photoreal, strong contrast.

The still

The interior still: a dark leather cabin with a thin light strip along the dash, magenta light from the left and cyan from the right, rain and unreadable neon through the windscreen

The clip on Seedance 2.5

The interior clip: a slow push-in toward the windscreen as rain streaks the glass and the neon drifts past
Night gels, named. Magenta on the left, cyan on the right, and neon out of focus so nothing can be read. The wheel, the seats and the strip held for the whole push-in.

What goes wrong

MistakeWhy it hurtsFix
A real marque or badgeComes back wrong, and it is not yoursA fictional design, and say no badges twice
A different car in every promptEach shot invents its own carOne design still, attached to every shot
A move that shows the far sideThe far side is invented as it comes round; on one model the drive-by grew a badge and a driverShort moves, a quarter orbit at most; test the drive-by on Seedance 2.5 and Kling v3
Night in the prompt but no light namedNight without light is mudName each gel: colour, direction, what it hits
Trusting the shape at thumbnail sizeWheels and pillars drift where you do not lookStep through the frames at full size before the cut

Which tool for which job

JobUseNotes
The designImage console, GPT Image 2.5 FlareOne still, no badges
Stills for each shotImage console, the design as a referenceUp to four references; the design is enough
The heroVideo console, Animate an image, Seedance 2.5A small move; audio off, sound added in the cut
The drive-byThe model that held in the table aboveSame start frame, same prompt
A story film around the carFilm scene presetPlans a scene from a written plan
A launch-style edit with titlesRecreate a launch video presetHero beats cut to title cards on a timeline

Where you still regenerate

  • The far side of the car is invented. Any move that reveals a side the still does not show is a guess. Keep moves short.
  • Wheels are the first thing to drift. Spokes change count mid-shot on some models; check them frame by frame.
  • Interiors are their own design. The exterior still does not describe the cabin; make an interior still and describe it fully.
  • People and faces are not measured here. This commercial has no driver on camera on purpose; Kling v3 added one on the drive-by anyway.

What it costs

This commercial took two design stills, one interior still and four clips: the hero, two drive-bys for the test and the interior. Prices are on the Generate button before you press it; a render that fails is refunded.

  • Nano Banana ProEvery plan

    Per image

    Native 8 credits · 2K 21 credits · 4K 58 credits

  • GPT Image 2.5 FlareEvery plan

    Per image

    Native 8 credits · 2K 21 credits · 4K 58 credits

  • Seedance 2.5Pro and up

    Per 5s clip

    480p 26 credits · 720p 56 credits · 1080p 137 credits

    1080p renders at 16:9 and 9:16

  • Kling v3Pro and up

    Per 5s clip (audio on by default)

    720p 35 credits · 1080p 47 credits · 4K 117 credits

Read live from the catalog when this page loads. Every price is shown before you generate. See every rate.

Checklist before the cut

  • No badge, plate or lettering anywhere, in any frame.
  • The same silhouette, light bar and wheels in every shot, checked at full size.
  • Every camera move is short and stops on the car.
  • Each gel is named in the prompt and visible in the shot.
  • The cut runs hero, drive-by, interior, night, and ends on the car.

Try it yourself

Download the design still, open the video console, choose Animate an image, upload it with Upload image, pick Seedance 2.5, set 6 seconds and 480p, and paste the hero prompt. The hero above came from that still and that prompt. For the drive-by test, run the drive-by prompt on the same still on Seedance 2.5 and Kling v3 and compare.

The inputs

  • The design still (start frame for the hero)JPEG photo · 1408x768 · 141 KBDownload
The car is fictional, so you can use the still freely to practise.

Questions and answers

Will the car look the same in every shot?
Close, if every shot starts from the same design still and the moves are short. We compared the shape frame by frame on the drive-by, and the table above says which model held. Check yours the same way.
Can I use a real car and its badge?
Not here. Real badges come back wrong, and the marque is not yours to use. Design a fictional car and say no badges in every prompt.
Can I put a driver in the shots?
You can, but we kept people out of this commercial and have not measured faces here. Keep the driver small and in silhouette if you must.
Which model should I use for the moving shots?
Test Seedance 2.5 and Kling v3 before you commit. On our drive-by Seedance 2.5 kept the car and Kling v3 added a badge and a driver, so the hero and the interior run on Seedance 2.5. Run the same still and prompt on both, step through the frames, and shoot the rest on the one that held.
How long should each shot be?
Four to six seconds, cut to two or three in Studio. Longer moves reveal sides of the car the still never showed.
How do I get the night look with gels?
Name each light as a colour, a direction and what it hits: magenta from the left on the flank, cyan from behind through the haze. Night with no light named comes back muddy.

Design your car and animate the hero

Open the image console

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